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Whatโ€™s the Point of Building All These Great Products If End Users Use Less Than 15% of Them?

I spent years at high-growth startups where shipping fast was the culture. Sprints, launches, announcements. Repeat. We were proud of our velocity. But somewhere along the way, I started noticing something that kept me up at night. It took forever for users to actually adopt what we shipped. Not because the features were bad โ€” they werenโ€™t. But there was always a massive lag between launch and real usage. By the time the right users discovered a feature, weeks or months had passed. Some never found it at all. I watched talented teams pour weeks into features that quietly stalled. No fanfare. No adoption. Just a line in a changelog nobody read. Weโ€™d celebrate the ship. Never the outcome. And the customers? They were churning โ€” often for the exact problems weโ€™d already solved. They just never found the answer in time.

The bottleneck wasnโ€™t the product. It was reach.

Customer success can only do so much. You canโ€™t hop on a screen share with thousands of users and walk each one through whatโ€™s relevant to them. It doesnโ€™t scale.

The real problem? Users donโ€™t know what they donโ€™t know.

Theyโ€™re not hunting through changelogs. Theyโ€™re not sitting through product tours. They just want to know:
  • Whatโ€™s relevant to me?
  • What should I try next?
  • What am I missing?
We werenโ€™t answering those questions. We were shipping great features into a void โ€” with no way to surface them to the right person, at the right time, in the right context.

Having a great product and UI isnโ€™t enough.

Users need the right nudge, at the right moment, based on what theyโ€™re actually doing. Thatโ€™s why I built Autoplay.
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